Creating Your Project Team

  1. Once the instructor has assigned you to a team, meet as a group and introduce yourself to your teammates. As a way of getting acquainted, you might share about some software you've written that you are proud of and why.
  2. Your first group challenge is to decide on a team pizza. You need to come up with a kind of pizza that everyone on the team would enjoy eating. (No half and half pizzas). This will probably require some discussion, negotiation, and compromise. This is your first chance to practice group problem solving skills.
  3. Create a contact list so everyone has the name, e-mail address, and telephone number of everyone else. You might also exchange class schedules and find potential meeting times outside of class. You don't need to create a forum or Google group, one will be provided for you.
  4. Consult this list of jobs (positions). You can read more about the practices associated with each job in the textbook. Each team member must accept one job. Make a preliminary assignment of jobs to people on the team. If there is a job no one wants, inform the instructor who can find someone else in the class that would like that position. Update the contact list with the tentative position assignments.
  5. Create a team name and a logo. It can be serious or silly. You can also create a motto, team cheer, and so on. For example,
                    Name - Serendipity Software
                    Motto - Software by Coincidence
                    Logo - a pair of dice
    
                    Name - Darwin Software
                    Motto - Evolving to meet your computing needs
                    Logo - a portrait of Charles Darwin
    
                    Name - The Weathermen
                    Motto - Software by Storm
                    Logo - thundercloud
    

Use your imagination and have fun. (Don't violate copyright creating your logo).

  1. Print the results of steps 3 - 5 above and give it to the instructor before the end of lab. (E-mail is also acceptable).
  2. The instructor will create a Trac web page for your team. The site should be available in a day or two. The Change Manager will receive an email when it is available.
  3. Design a team name tag. The name tag should display the person's first name (or nickname) large enough to be read by someone six feet away, and also the team name, and optionally a team logo. You can purchase plastic name tag holders at the bookstore. Starting next week, we will wear our name tags during lab, customer meetings, management meetings, and all project related activities outside of the classroom.
  4. Read the Project Overview (don't overlook the Tools List).
  5. Read the Project Problem Statement. Prepare for the first meeting with the customer (or management).