/* code taken and adapted from http://www.ecst.csuchico.edu/~beej/guide/net/ */ #include #include #include #include #include #include #include #include #include "simple_net.h" int create_service(unsigned short port, int queue_size) { int fd; /* listen on sock_fd, new connection on new_fd */ struct sockaddr_in local_addr; /* my address information */ int yes=1; if ((fd = socket(AF_INET, SOCK_STREAM, 0)) == -1) { return -1; } if (setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == -1) { return -1; } local_addr.sin_family = AF_INET; /* host byte order */ local_addr.sin_port = htons(port); /* short, network byte order */ local_addr.sin_addr.s_addr = INADDR_ANY; /* automatically fill with my IP */ memset(&(local_addr.sin_zero), '\0', 8); /* zero the rest of the struct */ if (bind(fd, (struct sockaddr *)&local_addr, sizeof(struct sockaddr)) == -1) { return -1; } if (listen(fd, queue_size) == -1) { return -1; } return fd; } int accept_connection(int fd) { int new_fd; struct sockaddr_in remote_addr; socklen_t size = sizeof(struct sockaddr_in); errno = EINTR; while (errno == EINTR) { if ((new_fd = accept(fd, (struct sockaddr*)&remote_addr, &size)) == -1 && errno != EINTR) { return -1; } else if (new_fd != -1) { break; } } return new_fd; }