struct A { int i; int j1; bool b; struct A a; }; struct B { struct A a; }; int i, j, k; struct B b, bb, bbb; bool bob; fun f(int i, struct B j) struct A { int l, k; return b.a.a.a.a.i; # remove i } fun foo(int n) int { if (n + 0) # change operator { return 1; } else { return n * foo(n - 1); } } fun g(int i, struct B j) int { int g, m, k; return; # add an integer return value } fun main() int { struct A a; int i, j, k; bool b; int h; { i = --2; if (i < g(1,null)) { print 1; } if (i > g(1,null)) { print 1; } else { print 3 endl; } while (true < false) # remove comparison { print 7; } f(g(1,new B),2,new B); # f(g(1,new B),new B); print f(2,new B).bob endl; # change .bob to .i print foo(2).a endl; # remove .a } return 0; }