// Update in constructor of Map.cpp numMapSegments = 9; mapSegmentCorners[0][0][0] = -1.8288; mapSegmentCorners[0][0][1] = -1.8288; mapSegmentCorners[0][1][0] = -1.8288; mapSegmentCorners[0][1][1] = 0.6096; mapSegmentCorners[1][0][0] = -1.8288; mapSegmentCorners[1][0][1] = 0.6096; mapSegmentCorners[1][1][0] = 1.8288; mapSegmentCorners[1][1][1] = 0.6096; mapSegmentCorners[2][0][0] = -1.8288; mapSegmentCorners[2][0][1] = -1.8288; mapSegmentCorners[2][1][0] = 1.8288; mapSegmentCorners[2][1][1] = -1.8288; mapSegmentCorners[3][0][0] = 1.8288; mapSegmentCorners[3][0][1] = -1.8288; mapSegmentCorners[3][1][0] = 1.8288; mapSegmentCorners[3][1][1] = 0.6096; mapSegmentCorners[4][0][0] = -1.8288; mapSegmentCorners[4][0][1] = -0.6096; mapSegmentCorners[4][1][0] = -0.6096; mapSegmentCorners[4][1][1] = -0.6096; mapSegmentCorners[5][0][0] = 1.2192; mapSegmentCorners[5][0][1] = 0.0; mapSegmentCorners[5][1][0] = 1.8288; mapSegmentCorners[5][1][1] = 0.0; mapSegmentCorners[6][0][0] = 1.2192; mapSegmentCorners[6][0][1] = 0.0; mapSegmentCorners[6][1][0] = 1.2192; mapSegmentCorners[6][1][1] = -1.2192; mapSegmentCorners[7][0][0] = -0.6096; mapSegmentCorners[7][0][1] = 0.0; mapSegmentCorners[7][1][0] = -0.6096; mapSegmentCorners[7][1][1] = -0.6096; mapSegmentCorners[8][0][0] = 0.0; mapSegmentCorners[8][0][1] = 0.0; mapSegmentCorners[8][1][0] = -1.2192; mapSegmentCorners[8][1][1] = 0.0; // Add targets for competition landmarks[0] = Landmark(-1.4f, -1.4f); landmarks[1] = Landmark(-1.4f, -1.0f); landmarks[2] = Landmark(-0.6f, -1.2f); landmarks[3] = Landmark(0.2f, -1.4f); landmarks[4] = Landmark(0.2f, -0.6f); landmarks[5] = Landmark(-0.4f, -0.2f); landmarks[6] = Landmark(1.2f, -1.5f); landmarks[7] = Landmark(1.5f, -0.3f); landmarks[8] = Landmark(1.5f, 0.3f); landmarks[9] = Landmark(-0.9f, -0.3f); numLandmarks = 10;