//LogIn @Christopher Pauley 2.4.1.1. package studentClient; import java.util.Collection; /** * Logs the student in to the class */ abstract class LogIn { /** * TextBox Place for user to enter in strings */ abstract class TextBox { int mode; String st; } /** * ServerConnection Connects the client to the portal server ipAddress- ip * address of the portal Host name of the portal */ abstract class ServerConnection { int ipAddress; String hostName; Collection users; StudentInfo page; abstract class StudentInfo { } abstract class Authentication { String name; String password; } } /** * Username - User enters username password - User enters password sc- the * server's connection. */ String username; String password; ServerConnection sc; /** * LogIn Checks the user-entered credentials againast the portal server. If * they match, the user is taken to the landing page. Otherwise, the user has * to enter in the values again. */ /* * @ requires // // The username field is not empty. // (username != null && * username.length() >= 1) * * && * * // // The password field is not empty. // ((password != null) && * password.length() >=1) * * && * * // // If non-empty, the username field is exists on the server. // If * password matches username // ( \exists Authentication a ; * sc.users.contains a ; a.name.equals(username) && * a.password.equals(password)) ; ensures // // If preconds met, the program * travels to the student landing screen. // (\result.equals(sc.page) ); * * @ */ public abstract StudentLanding logIn(); }