CSC 484 Lecture Notes Week 7, Part 1
Data Gathering (Part 1)
Data Analysis (Part 2)
-
Relevant reading.
-
Textbook Chapters 7 and 8
-
Selected portions of Chapters 13 and 14.
-
Weeks 7 and 8 research reading (one paper for two weeks, given the extra
chapter reading):
"Integrating statistics and visualization: Case studies of gaining
clarity during exploratory data analysis", by Adam Perer and Ben
Shneiderman, University of Maryland; Proceedings of the SIGCHI conference on
Human factors in computing systems, 2008, ACM.
-
Certain teams should read ahead, based on the type and scale of data gathering
you're doing; in particular,
-
The 2d3d team should read Chapter 13 on the DECIDE
evaluation framework.
-
The swat team should do an early read of Section 14.3
on field studies.
-
Introduction to Chapter 7 (Section 7.1).
-
The chapter discusses planning and conducting data gathering activities.
-
The book considers data gathering for two steps of the ID process: requirements
and usability evaluation.
-
Our focus at this point of 484 is on evaluation.
-
Chapter 7 covers three specific data gathering techniques:
-
in-person interviews
-
questionnaires
-
(non-intrusive) observation
-
Additional data gathering techniques are presented in Chapters 12 (which we've
already covered), 13, and 14.
-
Four key data gathering issues (Section 7.2).
-
Setting goals (Section 7.2.1).
-
This is very important to do this at the outset.
-
When a team is fully immersed in a project, it can be easy to forget to state
the high-level goals clearly for the purposes of data gathering.
-
Be completely clear on tasks users will be asked to do, and how you will
measure their performance.
-
Be clear on the most important things you need to know from the participating
subjects.
-
In 484, project goals are defined in two specific places:
-
You define overall project goals in the Milestone 2 deliverable.
-
You define usability study goals in the Milestone 3 deliverable.
-
The relationship with participants (Section 7.2.2).
-
Establish and maintain a professional relationship with the study participants.
-
In 484, you will have study subjects sign an informed consent form, including
the 484 student who act as subjects.
-
See
www.calpoly.edu/~sdavis/human2.htm
for a template.
-
Note that subject anonymity is most likely not necessary for the 484 studies.
-
If you take photos or video of usability study sessions, anonymity is difficult
to maintain.
-
If you obtain qualitative results from user questionnaires, you may want to
clarify their responses, as long as such clarification does not adversely
influence the data analysis.
-
Triangulation (Section 7.2.3).
-
This just means using more than one 1 data
gathering technique.
-
Doing so provides more useful and believable results.
-
For the 484 studies, most teams will use
-
questionnaires,
-
subject performance data,
-
other forms of observation,
-
possibly in-person interviews with study subjects.
-
Pilot studies (Section 7.2.4).
-
This is a small separate study, run at the beginning of a larger data
collection activity.
-
The pilot study is used to "debug" data gathering techniques, before proceeding
with the full study.
-
For example, a pilot questionnaire can be sent to a small group of pilot
participants, to determine if it's understandable and asks the right questions.
-
I personally think that pilot studies are an indispensable tool when a team is
embarking on the study of an area that is new to the team members performing
the study.
-
In 484, we will not have time to do any pilot studies.
-
Data recording (Section 7.3).
-
The forms are well known, i.e.,
-
Hand-written, PDA, or laptop-recorded notes, taken by evaluation team members.
-
Questionnaires, and other forms of user-recorded data.
-
Still photographs.
-
Audio recording.
-
Video recording.
-
Noteworthy considerations:
-
Always ask permission of interviewees.
-
Avoid adding bias by asking leading questions, giving suggestive gestures or
body language.
-
Any of the above forms of explicit data recording may distract the flow of user
study, particularly video.
-
Having one team member ask questions and another record data can be useful.
-
Transcribing recorded data can be time consuming -- have at least some form of
an agenda.
-
Table 7.1 (book page 297) has a comparison of the pros and cons of the
different forms of data recording.
-
In your 484 usability studies, think over the pros and cons, and use the forms
of data gathering that are appropriate to your circumstances.
-
Interviews (Section 7.4).
-
The book defines an interview as a "conversation with a purpose".
-
It notes four general types of interview (Sections 7.4.1 - 7.4.4).
-
Unstructured -- open-ended discussion with
interviewees
-
Structured -- a predetermined set of questions
-
Semi-Structured -- a combination of structured and
unstructured
-
Group -- conducted with multiple interviewees, e.g.,
focus groups
-
Planning and conducting an interview (Section 7.4.5).
-
Even unstructured interviews should have a plan.
-
Use open-ended questions in unstructured interviews, when you don't know in
advance all of the answers to expect.
-
Use closed questions in a structured interview, where the subjects selected
from a fixed set of answers.
-
A "closed" question is one for which you have a fixed set of answers.
-
The book has some additional guidelines on pages 304 - 307.
-
Other forms of interview (Section 7.4.6).
-
The book mentions phone and online interviews as possibly useful.
-
In my experience, these are no substitute for face-to-face meeting.
-
The book also mentions the reasonably obvious point that interviews can be
"enriched" with prototypes and other product-appropriate materials (Section
7.4.7).
-
Table 1 (in these notes) summarizes important properties of the different types
of interview.
| Unstructured
| Structured
| Semi-Structured
|
Replicatable
| Not easily
| Yes
| Somewhat
|
Amenable to
Statistical Analysis
| No
| Yes
| Somewhat
|
Easily Transcribable
| No
| Reasonably
| Somewhat
|
Type of Planning
| General Agenda
| Rigid Agenda
| Rigid then General
|
Type of Questions
| Open-ended
| Fixed Answer Set
| Combination
|
Table 1: Properties of different interview types.
-
At this point, it looks like most 484 usability studies will make limited use
of in-person interviews.
-
The swat team will in fact conduct interviews with out-of-class
subjects; they can use questionnaires with the 484 students who participate in
the study during week 10.
-
Other teams can employ in-person interviews as you see fit, but you will use
in-person questionnaires.
-
Questionnaires (Section 7.5).
-
Much the same form of questions as in a structured interview.
-
The questions asked must be very clear and unambiguous, given that an
interviewer is not present to clarify.
-
Motivation is also an issue with questionnaires versus in-person interviews.
-
I.e., it can be easier to encourage subject responses in person.
-
This can be mitigated by having questionnaire respondents fill them out in
person, as will be the case with the monitored 484 usability studies.
-
Questionnaire design (Section 7.5.1).
-
Ask for demographic data if appropriate, though it is probably not relevant in
484.
-
Points to consider:
-
Clear instructions -- provide them up front,
including any necessary definitions.
-
Question ordering -- ask most important questions
first.
-
Different versions of the questionnaire -- consider
if you need them.
-
Keep it short and sweet -- even in monitored studies,
users quickly grow weary of long questionnaires.
-
Regarding question ordering, you can have bifurcation points as appropriate.
-
E.g., "If X is true answer the following questions, otherwise proceed to
question N."
-
This is less likely to be useful in the 484 use of questionnaires during the
usability studies.
-
See book pages 313 - 314 for a general example.
-
Question response formats (Sections 7.5.2).
-
Check boxes and ranges
-
Select appropriately, based on your knowledge of subjects.
-
Be careful to avoid overlaps.
-
Avoid annoyingly long selection lists (use the dreaded 7+/2 rule).
-
Rating scales
-
Two common ones are Likert and semantic differential.
-
The book goes over details on pages 313 - 317.
-
Administering questionnaires (Section 7.5.3).
-
Return rates vary widely.
-
484 is a somewhat specialized case in that most subjects will be asked to
complete questionnaires in person, before departing the study venue.
-
Online questionnaires (Section 7.5.4).
-
There are a number of tools and templates available.
-
The book has details on pages 317 - 321.
-
Each team can consider if an online questionnaire format is appropriate.
-
Questionnaire use in 484.
-
As noted in the Milestone 3 writeup, all 484 teams must gather data with one or
more questionnaires.
-
You can use questionnaires in two modes:
-
as an integral part of the prototype-based 2 usability study, to gather data about
aspects of prototype use;
-
as an adjunct to the prototype-based study, to gather additional data, most
likely of a qualitative nature.
-
You will use multiple questionnaires when you have different user groups from
whom to gather data, e.g.,
-
The gatekeeper team will gather data from room-entry users (484
students) and administrative users (Byron, Greg).
-
The 2d3d team may have a different form of questionnaire for outside-
class subjects versus 484 student subjects.
-
The menupad team may have a separate restaurant-owner questionnaire.
-
Observation (Section 7.6).
-
For all 484 teams, qualitative observation is a secondary form of data
gathering, if used at all.
-
Quantitative observation via interaction logs may be useful for some teams,
e.g., 2d3d and mobility.
-
Each team should consider what form of recorded observations it needs to do.
-
The most important consideration is to be as unobtrusive as possible.
-
The book has details on pages 321 - 342, some of which may be appropriate to
your team's work:
-
Field observation (Section 7.6.1).
-
Observation in controlled environment (Section
7.6.2).
-
Indirect observation via tracking user activities (Section
7.6.3).
-
Choosing and combining techniques (Section 7.7).
-
As noted in the preceding discussion of these notes, the questionnaire is the
only required technique for 484.
-
Each team should carefully and thoughtfully consider what other data gathering
techniques may be useful for your usability study.
-
Pages 342 - 346 of the book have some summarizing discussion.
Footnotes:
1 Precisely defined, "triangulation" means
the use of exactly three points to determine a geometric location; the
malapropistic use here means simply "more than one".
2 For 2d3d team, substitute the term
"game-based" for "prototype-based".