CSC 484 Lecture Notes Week 7, Part 1
Data Gathering (Part 1)
Data Analysis (Part 2)
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Relevant reading.
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Textbook Chapters 7 and 8
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Selected portions of Chapters 13 and 14.
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Weeks 7 and 8 research reading (one paper for two weeks, given the extra
chapter reading):
"Integrating statistics and visualization: Case studies of gaining
clarity during exploratory data analysis", by Adam Perer and Ben
Shneiderman, University of Maryland; Proceedings of the SIGCHI conference on
Human factors in computing systems, 2008, ACM.
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Certain teams should read ahead, based on the type and scale of data gathering
you're doing; in particular,
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The 2d3d team should read Chapter 13 on the DECIDE
evaluation framework.
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The swat team should do an early read of Section 14.3
on field studies.
 
 
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Introduction to Chapter 7 (Section 7.1).
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The chapter discusses planning and conducting data gathering activities.
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The book considers data gathering for two steps of the ID process: requirements
and usability evaluation.
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Our focus at this point of 484 is on evaluation.
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Chapter 7 covers three specific data gathering techniques:
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in-person interviews
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questionnaires
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(non-intrusive) observation
 
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Additional data gathering techniques are presented in Chapters 12 (which we've
already covered), 13, and 14.
 
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Four key data gathering issues (Section 7.2).
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Setting goals (Section 7.2.1).
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This is very important to do this at the outset.
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When a team is fully immersed in a project, it can be easy to forget to state
the high-level goals clearly for the purposes of data gathering.
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Be completely clear on tasks users will be asked to do, and how you will
measure their performance.
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Be clear on the most important things you need to know from the participating
subjects.
 
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In 484, project goals are defined in two specific places:
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You define overall project goals in the Milestone 2 deliverable.
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You define usability study goals in the Milestone 3 deliverable.
 
 
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The relationship with participants (Section 7.2.2).
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Establish and maintain a professional relationship with the study participants.
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In 484, you will have study subjects sign an informed consent form, including
the 484 student who act as subjects.
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See
www.calpoly.edu/~sdavis/human2.htm
for a template.
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Note that subject anonymity is most likely not necessary for the 484 studies.
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If you take photos or video of usability study sessions, anonymity is difficult
to maintain.
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If you obtain qualitative results from user questionnaires, you may want to
clarify their responses, as long as such clarification does not adversely
influence the data analysis.
 
 
 
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Triangulation (Section 7.2.3).
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This just means using more than one 1 data
gathering technique.
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Doing so provides more useful and believable results.
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For the 484 studies, most teams will use
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questionnaires,
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subject performance data,
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other forms of observation,
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possibly in-person interviews with study subjects.
 
 
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Pilot studies (Section 7.2.4).
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This is a small separate study, run at the beginning of a larger data
collection activity.
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The pilot study is used to "debug" data gathering techniques, before proceeding
with the full study.
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For example, a pilot questionnaire can be sent to a small group of pilot
participants, to determine if it's understandable and asks the right questions.
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I personally think that pilot studies are an indispensable tool when a team is
embarking on the study of an area that is new to the team members performing
the study.
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In 484, we will not have time to do any pilot studies.
 
 
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Data recording (Section 7.3).
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The forms are well known, i.e.,
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Hand-written, PDA, or laptop-recorded notes, taken by evaluation team members.
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Questionnaires, and other forms of user-recorded data.
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Still photographs.
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Audio recording.
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Video recording.
 
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Noteworthy considerations:
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Always ask permission of interviewees.
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Avoid adding bias by asking leading questions, giving suggestive gestures or
body language.
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Any of the above forms of explicit data recording may distract the flow of user
study, particularly video.
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Having one team member ask questions and another record data can be useful.
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Transcribing recorded data can be time consuming -- have at least some form of
an agenda.
 
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Table 7.1 (book page 297) has a comparison of the pros and cons of the
different forms of data recording.
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In your 484 usability studies, think over the pros and cons, and use the forms
of data gathering that are appropriate to your circumstances.
 
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Interviews (Section 7.4).
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The book defines an interview as a "conversation with a purpose".
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It notes four general types of interview (Sections 7.4.1 - 7.4.4).
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Unstructured -- open-ended discussion with
interviewees
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Structured -- a predetermined set of questions
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Semi-Structured -- a combination of structured and
unstructured
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Group -- conducted with multiple interviewees, e.g.,
focus groups
 
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Planning and conducting an interview (Section 7.4.5).
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Even unstructured interviews should have a plan.
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Use open-ended questions in unstructured interviews, when you don't know in
advance all of the answers to expect.
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Use closed questions in a structured interview, where the subjects selected
from a fixed set of answers.
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A "closed" question is one for which you have a fixed set of answers.
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The book has some additional guidelines on pages 304 - 307.
 
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Other forms of interview (Section 7.4.6).
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The book mentions phone and online interviews as possibly useful.
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In my experience, these are no substitute for face-to-face meeting.
 
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The book also mentions the reasonably obvious point that interviews can be
"enriched" with prototypes and other product-appropriate materials (Section
7.4.7).
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Table 1 (in these notes) summarizes important properties of the different types
of interview.
                                     
  
    | 
     | Unstructured
     | Structured
     | Semi-Structured
   | 
    | Replicatable
     | Not easily
     | Yes
     | Somewhat
   | 
    
Amenable to
 
Statistical Analysis
     | No
     | Yes
     | Somewhat
   | 
    | Easily Transcribable
     | No
     | Reasonably
     | Somewhat
   | 
    | Type of Planning
     | General Agenda
     | Rigid Agenda
     | Rigid then General
   | 
    | Type of Questions
     | Open-ended
     | Fixed Answer Set
     | Combination
 | 
 Table 1:  Properties of different interview types.
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At this point, it looks like most 484 usability studies will make limited use
of in-person interviews.
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The swat team will in fact conduct interviews with out-of-class
subjects; they can use questionnaires with the 484 students who participate in
the study during week 10.
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Other teams can employ in-person interviews as you see fit, but you will use
in-person questionnaires.
 
 
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Questionnaires (Section 7.5).
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Much the same form of questions as in a structured interview.
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The questions asked must be very clear and unambiguous, given that an
interviewer is not present to clarify.
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Motivation is also an issue with questionnaires versus in-person interviews.
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I.e., it can be easier to encourage subject responses in person.
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This can be mitigated by having questionnaire respondents fill them out in
person, as will be the case with the monitored 484 usability studies.
 
 
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Questionnaire design (Section 7.5.1).
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Ask for demographic data if appropriate, though it is probably not relevant in
484.
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Points to consider:
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Clear instructions -- provide them up front,
including any necessary definitions.
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Question ordering -- ask most important questions
first.
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Different versions of the questionnaire -- consider
if you need them.
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Keep it short and sweet -- even in monitored studies,
users quickly grow weary of long questionnaires.
 
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Regarding question ordering, you can have bifurcation points as appropriate.
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E.g., "If X is true answer the following questions, otherwise proceed to
question N."
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This is less likely to be useful in the 484 use of questionnaires during the
usability studies.
 
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See book pages 313 - 314 for a general example.
 
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Question response formats (Sections 7.5.2).
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Check boxes and ranges
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Select appropriately, based on your knowledge of subjects.
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Be careful to avoid overlaps.
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Avoid annoyingly long selection lists (use the dreaded 7+/2 rule).
 
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Rating scales
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Two common ones are Likert and semantic differential.
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The book goes over details on pages 313 - 317.
 
 
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Administering questionnaires (Section 7.5.3).
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Return rates vary widely.
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484 is a somewhat specialized case in that most subjects will be asked to
complete questionnaires in person, before departing the study venue.
 
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Online questionnaires (Section 7.5.4).
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There are a number of tools and templates available.
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The book has details on pages 317 - 321.
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Each team can consider if an online questionnaire format is appropriate.
 
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Questionnaire use in 484.
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As noted in the Milestone 3 writeup, all 484 teams must gather data with one or
more questionnaires.
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You can use questionnaires in two modes:
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as an integral part of the prototype-based 2 usability study, to gather data about
aspects of prototype use;
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as an adjunct to the prototype-based study, to gather additional data, most
likely of a qualitative nature.
 
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You will use multiple questionnaires when you have different user groups from
whom to gather data, e.g.,
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The gatekeeper team will gather data from room-entry users (484
students) and administrative users (Byron, Greg).
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The 2d3d team may have a different form of questionnaire for outside-
class subjects versus 484 student subjects.
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The menupad team may have a separate restaurant-owner questionnaire.
 
 
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Observation (Section 7.6).
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For all 484 teams, qualitative observation is a secondary form of data
gathering, if used at all.
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Quantitative observation via interaction logs may be useful for some teams,
e.g., 2d3d and mobility.
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Each team should consider what form of recorded observations it needs to do.
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The most important consideration is to be as unobtrusive as possible.
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The book has details on pages 321 - 342, some of which may be appropriate to
your team's work:
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Field observation (Section 7.6.1).
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Observation in controlled environment (Section
7.6.2).
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Indirect observation via tracking user activities (Section
7.6.3).
 
 
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Choosing and combining techniques (Section 7.7).
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As noted in the preceding discussion of these notes, the questionnaire is the
only required technique for 484.
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Each team should carefully and thoughtfully consider what other data gathering
techniques may be useful for your usability study.
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Pages 342 - 346 of the book have some summarizing discussion.
 
 
 
Footnotes:
  1 Precisely defined, "triangulation" means
the use of exactly three points to determine a geometric location; the
malapropistic use here means simply "more than one".
  2 For 2d3d team, substitute the term
"game-based" for "prototype-based".