/* * Copyright (c) 1987, 1988, 1989 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* * Deck - a Scene for stacking Interactors */ #ifndef deck_h #define deck_h #include class Deck : public Scene { public: Deck(); Deck(const char*); Deck(Painter*); ~Deck(); void Flip(int = 1); void FlipTo(int); void Top (); void Bottom (); virtual void Adjust(Perspective&); virtual void Draw(); virtual void GetComponents(Interactor**, int, Interactor**&, int&); virtual void Resize(); protected: class Card* cards; Interactor* top; virtual void DoInsert(Interactor*, bool, Coord&, Coord&); virtual void DoRemove(Interactor*); virtual void Reconfig(); int n; // Current number of cards private: void FixPerspective(); void Init(); void NewTop(); }; #endif