/* * Copyright (c) 1987, 1988, 1989 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* * General scrolling interface. */ #ifndef scroller_h #define scroller_h #include class Scroller : public Interactor { protected: Interactor* interactor; int size; Perspective* view; Perspective* shown; double scale; Sensor* tracking; bool syncScroll; Scroller(Interactor*, int); Scroller(const char*, Interactor*, int); Scroller(Interactor*, int, Painter* out); ~Scroller(); void Background(Coord, Coord, Coord, Coord); void MakeBackground(); virtual void Resize(); private: void Init(); }; class HScroller : public Scroller { public: HScroller(Interactor*, int size = 0); HScroller(const char*, Interactor*, int size = 0); HScroller(Interactor*, int size, Sensor* in, Painter* out); virtual void Handle(Event&); virtual void Update(); private: void Bar(Coord, int); void Border(Coord); void GetBarInfo(Perspective*, Coord&, int&); void Init(); void Outline(Coord, int); virtual void Reconfig(); virtual void Redraw(Coord, Coord, Coord, Coord); void Sides(Coord, Coord); Coord Slide(Event&); }; class VScroller : public Scroller { public: VScroller(Interactor*, int size = 0); VScroller(const char*, Interactor*, int size = 0); VScroller(Interactor*, int size, Sensor* in, Painter* out); virtual void Handle(Event&); virtual void Update(); private: void Bar(Coord, int); void Border(Coord); void GetBarInfo(Perspective*, Coord&, int&); void Init(); void Outline(Coord, int); virtual void Reconfig(); virtual void Redraw(Coord, Coord, Coord, Coord); void Sides(Coord, Coord); Coord Slide(Event&); }; #endif