/* * Copyright (c) 1987, 1988, 1989 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* * A viewport contains another interactor. Unlike a MonoScene or Frame, * a viewport always gives the interactor its desired shape. However, * the interactor may not be entirely viewable through the viewport. * The viewport's perspective can be used to adjust what portion is visible. */ #ifndef viewport_h #define viewport_h #include class Viewport : public MonoScene { public: Viewport(Interactor* = nil, Alignment = Center); Viewport(const char*, Interactor* = nil, Alignment = Center); Viewport(Sensor*, Painter*, Interactor* = nil, Alignment = Center); ~Viewport(); virtual void Adjust(Perspective&); virtual void Resize(); void AdjustTo(float px, float py, float zx, float zy); void AdjustBy(float dpx, float dpy, float dzx, float dzy); void ScrollTo(float px, float py); void ScrollXTo(float px); void ScrollYTo(float py); void ScrollBy(float dpx, float dpy); void ScrollXBy(float dpx); void ScrollYBy(float dpy); void ZoomTo(float zx, float zy); void ZoomXTo(float zx); void ZoomYTo(float zy); void ZoomBy(float dzx, float dzy); void ZoomXBy(float dzx); void ZoomYBy(float dzy); float XPos(); float YPos(); float XMag(); float YMag(); protected: Alignment align; Painter* background; virtual void Reconfig(); virtual void Redraw(Coord, Coord, Coord, Coord); virtual void DoMove(Interactor*, Coord& x, Coord& y); private: int cwidth; int cheight; void Init(Interactor*, Alignment); void DoAdjust(float px, float py, float zx, float zy); }; #endif