/* * Copyright (c) 1987, 1988, 1989 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ // declares classes HighlighterParent and Highlighter. #ifndef highlighter_h #define highlighter_h #include // A HighlighterParent creates a highlight painter for its interior // Highlighters to share. class HighlighterParent : public MonoScene { public: HighlighterParent(); ~HighlighterParent(); bool SameOutputAs(Painter*); Painter* GetHighlightPainter(); protected: Painter* highlight; // stores painter to give interior Highlighters }; // A Highlighter draws itself and highlights or unhighlights itself on // command. class Highlighter : public Interactor { public: Highlighter(); ~Highlighter(); void SetHighlighterParent(HighlighterParent*); void Highlight(bool on); protected: void Reconfig(); HighlighterParent* hparent; // gives us highlight painter if it's nonnil bool highlighted; // stores true if we should be highlighted Painter* highlight; // draws us with reversed colors Painter* normal; // draws us with normal colors }; #endif