/* * Copyright (c) 1987, 1988, 1989 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ // declares classes IColorNode and IColorList. #ifndef listicolor_h #define listicolor_h #include "list.h" // Declare imported types. class IColor; // An IColorNode contains an IColor pointer. class IColorNode : public BaseNode { public: IColorNode (IColor* c) { color = c; } bool SameValueAs (void* p) { return color == p; } IColor* GetColor () { return color; } protected: IColor* color; // points to an IColor }; // An IColorList manages a list of IColorNodes. class IColorList : public BaseList { public: IColorNode* First(); IColorNode* Last(); IColorNode* Prev(); IColorNode* Next(); IColorNode* GetCur(); IColorNode* Index(int); }; // Cast these functions to return IColorNodes instead of BaseNodes. inline IColorNode* IColorList::First () { return (IColorNode*) BaseList::First(); } inline IColorNode* IColorList::Last () { return (IColorNode*) BaseList::Last(); } inline IColorNode* IColorList::Prev () { return (IColorNode*) BaseList::Prev(); } inline IColorNode* IColorList::Next () { return (IColorNode*) BaseList::Next(); } inline IColorNode* IColorList::GetCur () { return (IColorNode*) BaseList::GetCur(); } inline IColorNode* IColorList::Index (int index) { return (IColorNode*) BaseList::Index(index); } #endif