/**** * * Quick test of building a new GraphicBlock in an attempt to figure out why * we're having initial sizing problems with a picture-containing graphic * block. Namely, the graphic block is not sizing itself automatically to be * as big as the picture, with is in turn as big as the graphics that are drawn * in it. * */ #include #include #include #include main() { Perspective* p = new Perspective(); GraphicBlock* gb = new GraphicBlock(new Sensor(), new Picture()); }