/* * Copyright (c) 1987, 1988, 1989 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* * LooseTray - composes interactors into (possibly) overlapping layouts. */ #ifndef loosetray_h #define loosetray_h #include #include class LooseTrayElement; class LTSolver; class LTGlue { public: LTGlue(int w = 0, int h = 0, int hstretch = hfil, int vstretch = vfil); LTGlue(int w, int h, int hshr, int hstr, int vshr, int vstr); ~LTGlue(); Shape* GetShape(); private: Shape* shape; }; class LooseTray : public Scene { public: LooseTray(Interactor* background = nil); LooseTray(const char*, Interactor* background = nil); LooseTray(Sensor*, Painter*, Interactor* background = nil); ~LooseTray(); virtual void Draw(); virtual void Reshape(Shape&); virtual void GetComponents(Interactor**, int, Interactor**&, int&); void Align(Alignment, Interactor*, LTGlue* = nil); void Align(Alignment, Interactor*, Alignment, Interactor*, LTGlue* = nil); void Align( Alignment, Interactor*, Interactor*, Interactor* = nil, Interactor* = nil, Interactor* = nil, Interactor* = nil, Interactor* = nil ); void HBox( Interactor*, Interactor*, Interactor* = nil, Interactor* = nil, Interactor* = nil, Interactor* = nil, Interactor* = nil ); void VBox( Interactor*, Interactor*, Interactor* = nil, Interactor* = nil, Interactor* = nil, Interactor* = nil, Interactor* = nil ); protected: virtual void DoInsert(Interactor*, boolean, Coord& x, Coord& y); virtual void DoChange(Interactor*); virtual void DoRemove(Interactor*); virtual void Reconfig(); virtual void Resize(); private: int nelements; LooseTrayElement* head; LooseTrayElement* tail; Interactor* bg; LTSolver* tsolver; void Init(Interactor*); void ComponentBounds(int&, int&); boolean AlreadyInserted(Interactor*); void CalcShape(); void PlaceElement(LooseTrayElement*); boolean LooseTrayOrBg(Interactor*); }; inline Shape* LTGlue::GetShape () { return shape; } #endif