InterViews Reference Manual -- Frame
NAME
Frame , and related subclasses - surrounding interactor
SYNOPSIS
#include <InterViews/frame.h>
DESCRIPTION
A frame is a monoscene subclass that outlines another interactor. A shadow
frame draws an outline with a drop shadow. A margin frame surrounds its
component with horizontal and vertical glue.
A show frame is an abstract class that changes its appearance in response to an
EnterEvent or LeaveEvent. A title frame provides a banner that it displays in
reverse video when it receives an EnterEvent. A border frame draws an outline
using a solid pattern when it receives an EnterEvent and draws the outline
using a gray pattern when it receives a LeaveEvent.
PUBLIC OPERATIONS
Frame(Interactor*, int width = 1)
Construct a frame. If the given interactor is not nil, it is inserted as the
frame's component. The frame extends width pixels outside of the
interactor.
ShadowFrame(Interactor*, int h = 1, int v = 1)
Construct a shadow frame. The h and v ShadowFrame parameters
specify the width of the horizontal and vertical shadows, respectively.
Positive values for these parameters specify shadows falling to the right and
below the interactor, respectively; negative values specify shadows falling to
the left and above.
MarginFrame(Interactor* = nil, int margin = 0)
MarginFrame(Interactor*, int margin, int shrink, int stretch)
MarginFrame(Interactor*, int hmargin, int vmargin)
MarginFrame(Interactor*, int hm, int hshr, int hstr, int vm, int vshr,
int vstr)
Construct a margin frame. The first constructor puts rigid, fixed-sized glue
around the component, while the second surrounds it with fixed-sized glue of
the given shrinkability and stretchability. Independent horizontal and
vertical margins are set with the third constructor. The last constructor
allows full specification of the margin frame's horizontal and vertical
margins, shrinkabilities, and stretchabilities.
virtual void ShowFrame::HandleInput(Event&)
ShowFrame objects listen for EnterEvent and LeaveEvent. When an EnterEvent is
received, ShowFrame::Handle calls InsideFrame(true); when an LeaveEvent is
received, it calls InsideFrame(false). For any other event, it calls
HandleInput. ShowFrame::InsideFrame does nothing. ShowFrame::HandleInput
calls Handle on the frame's component.
TitleFrame(Banner*, Interactor*, int width = 1)
Construct a title frame with the given banner. TitleFrame::InsideFrame
highlights and unhighlights the banner.
BorderFrame(Interactor*, int width = 1)
Construct a border frame. BorderFrame::InsideFrame highlights and unhighlights
the border.
PROTECTED OPERATIONS
Frame(Interactor*, int, int, int, int)
This constructor is used by subclasses to explicitly set the widths of each
line in the outline. The integers specify the width of the left, bottom,
right, and top lines, respectively.
SEE ALSO
Banner , Event , Glue , Scene
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