/* * Copyright (c) 1987, 1988, 1989 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* * X11-dependent sensor code */ #include "itable.h" #include #include #include #include Mask motionmask = PointerMotionMask; Mask keymask = KeyPressMask; Mask entermask = EnterWindowMask; Mask leavemask = LeaveWindowMask; Mask focusmask = FocusChangeMask; Mask substructmask = SubstructureRedirectMask; Mask upmask = ButtonPressMask|ButtonReleaseMask|OwnerGrabButtonMask; Mask downmask = ButtonPressMask|ButtonReleaseMask|OwnerGrabButtonMask; Mask initmask = PointerMotionHintMask; static Sensor* grabber; bool Sensor::Interesting(Event& e) { bool b; register XEvent& x = e.Rep()->event(); switch (x.type) { case MotionNotify: e.GetMotionInfo(); return true; case KeyPress: e.GetKeyInfo(); return ButtonIsSet(down, e.button); case ButtonPress: e.GetButtonInfo(DownEvent); b = ButtonIsSet(down, e.button); if (b && ButtonIsSet(up, e.button)) { grabber = this; } else { grabber = nil; } return b; case ButtonRelease: e.GetButtonInfo(UpEvent); return ButtonIsSet(up, e.button) || (grabber != nil); case FocusIn: e.eventType = FocusInEvent; return true; case FocusOut: e.eventType = FocusOutEvent; return true; case EnterNotify: return e.GetCrossingInfo(EnterEvent); case LeaveNotify: return e.GetCrossingInfo(LeaveEvent); default: /* ignore */; } return false; }