/* * Copyright (c) 1989 Stanford University * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Stanford not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Stanford makes no representations about * the suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* * Implementation of Stencil, an object derived from Graphic. */ #include #include #include #include void Stencil::draw (Canvas *c, Graphic* gs) { update(gs); pStencil(c, 0, 0, image, mask); } ClassId Stencil::GetClassId () { return STENCIL; } bool Stencil::IsA (ClassId id) { return STENCIL == id || Graphic::IsA(id); } Stencil::Stencil () { image = mask = nil; } Stencil::Stencil (Bitmap* i, Bitmap* m, Graphic* gr) : Graphic(gr) { image = i; image->Reference(); mask = m; if (mask != nil) { mask->Reference(); } } Graphic* Stencil::Copy () { Bitmap* newMask = (mask == nil) ? nil : new Bitmap(mask); return new Stencil(new Bitmap(image), newMask, this); } Stencil::~Stencil () { Unref(image); Unref(mask); } void Stencil::GetOriginal (Bitmap*& i, Bitmap*& m) { i = image; m = mask; } bool Stencil::readBitmap (PFile* f, Bitmap*& bitmap) { int w, h, bit; bool ok = f->Read(w) && f->Read(h); if (ok) { bitmap = new Bitmap(nil, w, h); bitmap->Reference(); for (int i = 0; i < w; ++i) { for (int j = 0; j < h && ok; ++j) { ok = f->Read(bit); bitmap->Poke(bit, i, j); } } } return ok; } bool Stencil::writeBitmap (PFile* f, Bitmap* bitmap) { int w = bitmap->Width(); int h = bitmap->Height(); bool ok = f->Write(w) && f->Write(h); if (ok) { for (int i = 0; i < w; ++i) { for (int j = 0; j < h && ok; ++j) { ok = f->Write(int(bitmap->Peek(i, j))); } } } return ok; } bool Stencil::read (PFile* f) { int noMask; bool ok = Graphic::read(f) && readBitmap(f, image) && f->Read(noMask); if (ok && !noMask) { ok = readBitmap(f, mask); } return ok; } bool Stencil::write (PFile* f) { int noMask = mask == nil; bool ok = Graphic::write(f) && writeBitmap(f, image) && f->Write(noMask); if (ok && !noMask) { ok = writeBitmap(f, mask); } return ok; } void Stencil::getExtent ( float& x0, float& y0, float& cx, float& cy, float& tol, Graphic* gs ) { Bitmap* bitmap = (mask == nil) ? image : mask; if (gs->GetTransformer() == nil) { x0 = y0 = 0; cx = bitmap->Width() / 2; cy = bitmap->Height() / 2; } else { transformRect(0,0,bitmap->Width(),bitmap->Height(),x0,y0,cx,cy, gs); cx = (cx + x0)/2; cy = (cy + y0)/2; } tol = 0; } bool Stencil::contains (PointObj& po, Graphic* gs) { Bitmap* bitmap = (mask == nil) ? image : mask; PointObj pt (&po); invTransform(pt.x, pt.y, gs); BoxObj b (0, 0, bitmap->Width(), bitmap->Height()); return b.Contains(pt); } bool Stencil::intersects (BoxObj& userb, Graphic* gs) { Transformer* t = gs->GetTransformer(); Bitmap* bitmap = (mask == nil) ? image : mask; Coord xmax = bitmap->Width(); Coord ymax = bitmap->Height(); Coord tx0, ty0, tx1, ty1; if (t != nil && t->Rotated()) { Coord x[4], tx[5]; Coord y[4], ty[5]; x[0] = x[3] = y[0] = y[1] = 0; x[2] = x[1] = xmax; y[2] = y[3] = ymax; transformList(x, y, 4, tx, ty, gs); tx[4] = tx[0]; ty[4] = ty[0]; FillPolygonObj fp (tx, ty, 5); return fp.Intersects(userb); } else if (t != nil) { t->Transform(0, 0, tx0, ty0); t->Transform(xmax, ymax, tx1, ty1); BoxObj b1 (tx0, ty0, tx1, ty1); return b1.Intersects(userb); } else { BoxObj b2 (0, 0, xmax, ymax); return b2.Intersects(userb); } }