ToolsScriptEditor-Button
                       7/11

Case

No.

Inputs

Expected Outputs

Remarks

Result

1

Tools -> Scripteditor

   Selected Button.

   Mouse Left Up

   ScriptInput: none

A Scripteditor dialog.

A tabbed window corresponding

to the mouse event chosen from the combo box.

 

A component that has no script

behavior associated with Left Up.

None

Pass

2

Tools -> Scripteditor

   Selected Button

   Mouse Left Up

   ScriptInput: File.New();

When the component is Left clicked and released, a new canvas window appears.

One

Pass

3

Tools -> Scripteditor

   Selected Button

   Mouse Left Up

   ScriptInput: File.New();

                       File.Open(“test”);

                       Components.Button();

                        Drawing.Rectangle();

A new canvas window is created.

A new file named test is opened.

A button is drawn on the first canvas.

 

A rectangle is created on the canvas.

Some

No Button

No Rectangle

4

Tools -> Scripteditor

   Selected Button

   Mouse Left Down

   ScriptInput: File.New();

 

When the component is given the listed input for the mouse, a new canvas window appears.

It should be able to be shown that the actual performance of the scripting and wiring of the script editor are independent, thus only File.New() is to be tested for the remaining mouse events.

Pass

5

Tools -> Scripteditor

   Selected Button

   Mouse Middle Down

   ScriptInput: File.New();

 

 

Pass.

6

Tools -> Scripteditor

   Mouse Middle Up

   ScriptInput: File.New();

 

 

Pass

7

Tools -> Scripteditor

   Mouse Right Down

   ScriptInput: File.New();

 

 

Pass

8

Tools -> Scripteditor

   Mouse Right Up

   ScriptInput: File.New();

 

 

Pass

9

Tools -> Scripteditor

    Mouse Left DoubleClick

   ScriptInput: File.New();

 

 

Fail

10

Tools -> Scripteditor

   Mouse Enter

   ScriptInput: File.New();

 

 

Pass

11

Tools -> Scripteditor

   Mouse Leave

   ScriptInput: File.New();

 

 

It performed 2

File.New()’s.

 

Also operated when in ‘Edit’ mode.

 

Is it counting the bounding box?

12

Tools -> Scripteditor

   Key Press: q

   ScriptInput: File.New();

  

The Script Editor dialog should appear as previously, but a field should be present such that the hotkeys for that script can be set.

 

I’m not sure I understand how this is supposed to work at the moment, but I didn’t see any visible sign of functionality.