How to Study Computer Science
Learning a programming language is a much more difficult task than
almost any other course in college, because it requires incredibly
detailed rote knowledge as well as very difficult abstract problem
solving. The study habits that have worked for you in other
courses may not be sufficient to succeed in this course.
What follows are some study techniques and learning strategies to help
you master a new programming language.
How to Read the Textbook
Read each chapter of the textbook at least three times.
First Reading ("reading for orientation")
This first reading is just to get oriented to the content of the
chapter. The first reading is superficial. You can skip the
examples. Don't try to comprehend every detail. Just
familiarize yourself with the general ideas that are being
discussed. Get acquainted with the overall purpose and goals, the
main points being presented, and the way the chapter is layed
out. Then put it down and let it "incubate" in your brain
overnight.
Second Reading ("reading for comprehension")
The second reading is where you read in order to comprehend and
understand the concepts and ideas being presented. Attempt to
understand every new idea you encounter. Don't just move your eyes over
the page. Stop after each paragraph and ask yourself "does that
make sense?" "What did I just learn in that paragraph?" If you
don't feel confident in your understanding, read it again. If you
still don't understand, put a question mark in the margin and come back
to it after finishing the section. If it still doesn't make
sense, ask a question in class, ask a tutor or peer, or ask the
instructor.
Look at the examples to see how they relate to the concepts or
principles. Be sure you can see how the example is a specific
instance of the general concept being presented.
Every time the author introduces a new vocabulary term or concept, say
the word out loud. Speaking the work aloud activates a
different part of your brain and will help you retain the word and be
able to recall it more readily. Remember, half of being an expert
is talking like an expert. If you use the proper word you are halfway
to mastering the concept.
At the end of each section, take a minute to consciously recall the
major points your learned. Perhaps jot them down. Then flip
back through the pages and make sure you recalled all of them.
Third Reading ("reading for detailed understanding")
In the third reading you engage the text. The third
reading is the most important and differs from the previous two because
it is active participation with the content. Read the
textbook again but this time focus on detailed understanding.
Read every sentence with the goal of complete understanding. The goal
is to master every detail. This is important in programming
because a successful program requires every detail to be correct.
Even one minor error will cause your program to fail and sometime fail
in a catastrophic way. You don't have to memorize every
detail, but you have to understand what it means and how to use it
properly. On an lab quiz you will be allowed to use the textbook
so you don't need to memorize syntax details. For example, you
need to know there is an arithmetic operator that will return the
remainder after a division. You need to know how that works and
what situations it can be used in. But you don't need to memorize
that the symbol is a percent sign. (It will be different in
different languages.) You can look up the symbol when you need it.
Study the examples. Trace through every single step of each
example.
Make sure you comprehend the transformations at each step in the
solution of a problem. One technique is to inspect each line of
an example and describe out loud to yourself or to a study partner what
each step is accomplishing. In an example program you should be
able to explain the purpose of every single character or symbol.
Every detail is there for a reason and you need to be able to explain
it.
Another technique for working with example program is to do a hand
trace or desk check1 of the program and see if you compute
the same results as are shown in the example.
Explorations - interacting with programs
One of the most powerful learning strategies is to use the computer
itself to interact with example programs. This is such an
important strategy that it deserves to be explained in detail.
Please read Exploration
Strategies: How to Learn a Programming Language.
You should then perform several explorations using the example programs
provided in the chapter. The goal is to gain complete
understanding of each new construct, concept, or technique presented in
the chapter.
Self-test - Assess your knowledge
The simplest way to assess whether you've learned the material is to
complete all the self-check exercises or chapter review exercises
that are provided by the author. Often the answers are provided
in the appendix. If you have difficulties with an
exercise, review the appropriate section in the chapter. If you
still
can't get it, place a question mark in the margin and ask for help
later. Usually the instructor can answer these kinds of question
via
email.
Next, work the "prediction problems" provided by the instructor. (CPE 101 only)
These are short programs for you to examine.
- Study each program to try to comprehend what tasks it
performs.
- Then use a hand trace1 to trace the execution of the
program using the input data provided. Record the hand trace in
your lab notebook.
- As you are performing the hand trace you may encounter a
statement that you are unsure about. Take a minute to look it up
in the chapter and see if you can determine how it
operates.
- When you have completed the hand trace you should have a
"prediction" about what output will be produced by the
program.
- Now actually compile and execute the program on the computer and
observe the actual results that are produced.
- Carefully scrutinize the actual results and compare them
character by character with your prediction.
- If there is a discrepancy this indicates some misunderstanding on
your part. Review the program, referring to the text, until you
can explain the discrepancy. Make a note in your notebook to
emphasize the correct understanding.
- If you can't explain the discrepancy, make a note in the margin
to ask for help later.
In a manner similar to the explorations above, you can create
mini-experiments to check your understanding. Predict the effect
of some change to an example program, then perform the change on the
computer and verify your prediction.
Studying with a partner or two is an excellent strategy. Partners
are especially helpful at this "self-test" phase. You can invent
quiz questions to ask each other, based on the self-check
questions. You can create prediction problems for each other,
based on the example programs in the text.
Finally, the most thorough test of your understanding is to write a
complete program. Start with the programming problems at the end
of the chapter. Read all of the problems and formulate a plan in
your head of how to solve it. You should be able to at least
invent a plan of attack for most of the problems. There may be
one or two advanced or "challenge" problems that resist easy solution;
you can skip them for now.
Next select two or three problems that look interesting and actually
write a solution and attempt to get it working on the computer.
Your goal is "fluency," that is, being able to work through the
solution from start to finish without any major hangups in a reasonable
length of time. Of course, what is "reasonable" varies from problem to
problem; ask your instructor for guidelines. If you get stuck,
make a note to ask for help later. If you manage to stumble along
to a solution, but not smoothly, this indicates you need more practice.
Resources
Your peers in the class.
Friends in other classes.
Study groups.
Tutors.
The instructor (attend his/her office hours!)
Alternate textbooks. There are many different textbooks.
The instructor will show you several that are even available on the
web. You can find more in the library or in a bookstore.
Reading an alternate textbook and comparing it to your primary textbook
is an excellent exercise.
1 Desk check or "hand trace" is explained in the Hanly
& Koffman textbook. (Look it up in the index).