Problem Statement
    OVERVIEW
    
    You are to create an online multiplayer version of "Clue: The Card
    Game."
    
    Here are the rules for the
      original card game.
    
    DESIRED FEATURES
    
    A game server that manages network play and a downloadable client
    application for the desktop (Java Web Start okay) that the user interacts with to play the
    game.   The server must follow protocols for internet servers
    and must be secure against network attacks.  The instructor 
will provide a Virtual Machine in the CSL for running game servers. 
See the instructor to obtain a specific port on the host.
    Players can create a "screen name" to identify themselves during
    game play.
    The computer acts as the dealer for the game and automatically
    facilitates clue exchanging when appropriate.
    Have a way for the player to keep a notesheet of deductions they've
    made about the mystery.
    Have a "robot" player that can sit in if there are not enough people
    to play a game, or if someone drops out in the middle of a
    game.  Optionally have several robots with different
    intelligence levels.
    Assume the users aren't familiar with multiplayer internet gaming.
    User should be able to control the game with keyboard as well as the
    mouse.
    Provide a way for the user to select (and optionally, create) alternate
    "themes,"  that is, card images, etc.
    The client software architecture must allow for porting to a
    different platform without recompiling the code for the game logic
    or networking.   
    Optional:  A web-based client written with Google web toolkit.
    Optional: Internationalize the software and provide a localization
    for at least one other language.
    
    LEGAL ISSUES
    
    To avoid copyright infringement, you must must invent a different
    name and may not use any of the original game images. 
    You should use one of the three image sets provided in this zip file unless you obtain
    instructor permission to create your own. 
    
Needed card enhancements.
 Repaired images (11/18)
    NETWORKING FRAMEWORK 
    The largest technical issue is writing the networking code. You must
    not write your own networking code from scratch. You must use an
    existing networking library or framework.  Some choices (in
    order) are:
    
      - The framework provided by the textbook authors: OCSF
- A framework from a different textbook: Brackeen Networking
          Framework
- http://www.quickserver.org
          an open source Java library/framework for quick creation
        of robust multi-client TCP server applications. 
- http://wiki.gamegardens.com/Main_Page
        Game Gardens is a place for hobbyist game developers to create
        and host multiplayer games, written in Java, using open source
        libraries.