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| Sokoban application starts with the opening animated sequence. | Pass | |
| The main menu appears with solo game, multiplayer game, high scores, and level editor buttons displayed. | Pass | |
| When solo game is pressed, the first level opens in the main window. | Pass | |
| Score (Defaulted to 0), Level Name (Defaulted to "Level 1"), Moves (Defaulted to 0), Pushes (Defaulted to 0), Crates Incinerated (Defaulted to 0), Elapsed Time (Starting at 0 and increasing with seconds) fields are all present on the right hand side of the main window. | Pass | |
| Restart, Undo, and End Game buttons are all present in the bottom right-hand corner of the window. | Pass | |
| Pressing the UP button makes the robot move up one tile space. | Pass | |
| Pressing the DOWN button makes the robot move down one tile space. | Pass | |
| Pressing the RIGHT button makes the robot move to the right one tile space. | Pass | |
| Pressing the LEFT button makes the
robot move to the left one tile space.
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Pass | |
| Pressing the UNDO button in the bottom right-hand corner undoes the last move performed. | Pass | |
| Pressing the Restart button resets the map and scoring fields to their default values. | Pass | |
| Pushing a crate into the incinerator removes the crate and displays a dialog box to tell the user their level results. | Pass | |
| Saving a game under Game | Save Game|
"Testing" saves a game. |
Pass | |
| Trying to load a game under Game | Load
Game| "Testing" loads the level. |
Pass | |
| Pressing the OK button, level 2 begins with all score fields reset to default values. | Pass | |
| Pressing the Pause button stops the timer
and blanks the screen out. |
Pass | |
| Pressing the Instant Replay button replays all previous moves made. | Pass | |
| Pressing the End Game button brings up the main menu. | Pass | |
| Pressing the New Multiplayer Game button brings up the Start New Multiplayer Game menu. | Pass | |
| Connecting two computers via the host begins the multiplayer game on the first level with both robots and defaulted stats. | Pass | |
| Selecting Next Level under the Level | Next Level brings up an agreement box on the other computer. | Pass | |
| Selecting No on the other computer does not change the level | Pass | |
| Selecting Yes on the other computer changes the level to Level 2 with default stats. | Pass | |
| Selecting Previous Level under the Level | Previous Level brings up an agreement box on the other computer. | Pass | |
| Selecting No on the other computer does not change the level | Pass | |
| Selecting Yes on the other computer changes the level to Level 1 with default stats. | Pass | |
| Selecting Previous Level under the Level | Restart Level brings up an agreement box on the other computer. | Pass | |
| Selecting No on the other computer does not restart the level | Pass | |
| Selecting Yes on the other computer restarts the level with default stats | Pass | |
| Selecting Go To Level under the Level | Go TO Level brings up the Go To Level selection box. Clicking Level 4 and Ok makes the box disappear. An agreement box on the other computer is displayed. | Pass | |
| Selecting No on the other computer does not change the level. | Pass | |
| Selecting Yes on the other computer changes the level to Level 4 with default stats. | Pass | |
| Start a new Solo Game from the main menu. | Pass | |
| Finish first level. | Pass | |
| Pressing the Continue button should display the next level. | Pass | |
| Click End Game button. | Pass | |
| The game should end and ask for a name to add to the high scores list. | Pass | |
| The game should now return to the main menu. | Pass | |
| Click the View High Scores button from the main menu. | Pass | |
| The high scores list should be displayed containing the name and score you received from the last game. | Pass | |
| Close the View High Scores dialog box. | Pass | |
| Click the Level Editor button from the main menu. | Pass | |
| Click the wall icon on the side bar. | Pass | |
| Draw a happy face on the level. | Pass | |
| Click the Robot button. | Pass | |
| Add a robot to the map. | Pass | |
| Click the crate button. | Pass | |
| Add a crate to the map. | Pass | |
| Click the incinerator button. | Pass | |
| Add an incinerator to the map. | Pass | |
| Save the level as "happy". | Pass | |
| Select New Level Template from the Level menu | Pass | |
| The level should be blank. | Pass | |
| Select Load Level from the Level menu. | Pass | |
| Select the level "happy" from the levels available. | Pass | |
| The smiling level should be visible. | Pass | |
| Exit the level editor. | Pass | |
| Open the levels.lst file located in the .\levels\ directory. | Pass | |
| Add the "happy" to the end of the file on its own line. | Pass | |
| Start a new Single player game. | Pass | |
| Select Goto level from the Level menu. | Pass | |
| Select "happy" from the goto level dialog. | Pass | |
| The smiling level should be loaded and ready to play. | Pass |