//very simple program of animating fish that "swims" across the screen //variables to move the fish int tx, ty; //a function to set up the general drawing parameters void setup() { size(400, 200); background(#579D5F); smooth(); tx = 400; ty = 100; frameRate(20); } //press any key to reset the fish void keyPressed() { tx = 400; ty = 100; } //function to draw the fish void drawFish() { fill(#F5910F); stroke(0); ellipse(0, 0, 30, 10); triangle(15, 0, 28, -10, 28, 10); stroke(255); fill(0); rect(-10, -3, 4, 2); } //the draw function - which will loop void draw() { background(#579D5F); //draw the fish in an updated position using variables pushMatrix(); translate(tx, ty); drawFish(); popMatrix(); //update my variables - either randomly update y or use sin tx = tx - 1; //ty = ty + int(random(-5, 5)); ty = 100 + int(30*sin(tx/400.0*6*PI)); }