My final project is a panda themed maze game. The player starts each level at the entrance of the maze(bottom right corner) and tries to find the exit(upper left corner). Players must solve the current level within the time limit to proceed to the next level.
WASD: move panda
Scroll: look around current location
N: proceed to next level of game from next level screen
Grid-based collision detection
Animated, hierarchically modelled panda
.bmp textures tend to blur and have distorted edge colors while .jpg textures tend to retain properties of the original image