camera { location <0, 0, 4> look_at <0, 0, 0> } light_source { <0, 8, 0> color rgb <1, 1, 1> } sphere { <-2, 0, -2>, 1 color rgb <1, .9, .7> color specular < 1, 1, 1> ambient<.125> diffuse<.5> specular<.5> roughness<5> reflection<.5> } sphere { <0, 0, -2>, 1 color rgb <0, 0, 0> color specular < 1, 1, 1> ambient<.125> diffuse<.5> specular<.5> roughness<5> reflection<.2> } sphere { <2, 0, -2>, 1 color rgb <1, 1, 1> color specular < 1, 1, 1> ambient<.125> diffuse<.5> specular<.5> roughness<5> reflection<.7> } plane { <0, 1, 0>, 3.2 color rgb <1, 0, .5> color specular < 1, 1, 1> ambient<.125> diffuse<.5> specular<.5> roughness<5> reflection<.5> }