My final CSC 471 Project is based on the Shoot 'em up (shmups) genre. The genre is about a single character playing up against a huge number of enemies. Well known shmups include R-type series (Japanese link), Spacewar! and Space Invaders
Space Invaders, a very popular shmups from the late 70'sMy project takes the concept of the large amounts of enemy ships and crosses it with a typing game. This will require players to have fast reaction and knowledge of the keyboard. Enemy ships will be represented by letters and the user must press the respective letter on the keyboard. Players will not control their ship directly but as attacking will move their ship automatically to the proper location. However, the player must put into consideration the delay time to move across the screen.
Example of my game which also includes numbersThe concept and designs are there but currently it is more of a concept. The code base is buggy and is not stable for any fun game play currently. This is due to poor time management and also a major set back when major parts of the code was lost.
The space ship is created using hierarchical modeling with openGL primitives. The letters are .obj files that can be found online. They were at a higher polycount and had to be reduced using Blender.