The Hand that Creeps

Annamarie Fuchs

For this project I created a hierarchical model of a human hand. This model can walk around across a surface and chase a laser pointer light around the ground plane. It has three separate animations that it gose through as it attempts to catch the laser pointer.

This model is based off of the bone structure of my own hand. It has all the bones and joints of a human hand, and may possibly be used as a rig for a more humanoid hand in the future.

Controls

Mouse click - to place laser pointer

WASD - camera movement keys

Features

Hierarchically modeled so each knuckle can be controlled independently

Three distict animation cycles: walking, turning, and grabbing

Ray picking

Laser pointer light disk

Phong shading

References

Ray Picking

http://en.wikibooks.org/wiki/OpenGL_Programming/Object_selection

http://schabby.de/picking-opengl-ray-tracing/