Navi Scene

Project by: Daniel Hall

This project attempts to recreate Navi from a video game series called The Legend of Zelda. This project includes the use of FBO, blur, and screen blending to create a bloom affect on the fairy. Other techniques include tiled texturing, object loading, and implementation of a skybox.

The resources used in this program was found in the websites listed in the "Other Resources" index


Drawing Navi

Drawing Scene

Navi Index

  1. Plain Texture
  2. Rim Lighting
  3. FBO Objects
  4. Blurring FBO
  5. Blending FBO

Scene Index

  1. Skybox
  2. Tiled Floors
  3. Minor Details
  4. Tips

Other Resources