About.
This game was developed by Kyle Rosenthal and Jackson Darrow. The goal is to roll around and score all your balls in the correct corner. It uses NVidia's PhysX engine as well as our some fancy geometry shaders we designed.
Screenshots
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Technical Feats
This game features shadows, controller input, geometry shader driven shattering, skyboxes, phong shadding, textures, PhysX integration, alternative camera mode, splitscreen and handmade objects.
Link to Source
Github
Libraries Used
PhysX