471 Final Project

This project was intended to be a demo of many cool graphical effects, but time constraints resulted in something far more modest.

Usage

WASD to move, R to cycle skyboxes.

Successfully Utilized Technologies

Half-Implemented Technologies

Utilized Resources

Post-Mortem

While using assimp might have sounded like a cool idea on paper, it did not actually make very many new models available to me. In hindsight, if I ever did come up against a file of a non-OBJ format, I could instead filter it through blender or some other 3D model editor in order to skip the trouble.

Additionally, I would have done well to simply go with some pre-made physics engine such as bullet, which would have allowed me to make a far more exciting simulation far easier.