471 Final Project
This project was intended to be a demo of many cool graphical effects, but time constraints resulted in something far more modest.
Usage
WASD to move, R to cycle skyboxes.
Successfully Utilized Technologies
- Assimp for model loading
- Skybox rendering
- Blender for model creation
Half-Implemented Technologies
- Coordinate-agnostic Scene Rendering
- AABounding Box Click Interaction
Utilized Resources
Post-Mortem
While using assimp might have sounded like a cool idea on paper, it did not actually make very many new models available to me. In hindsight, if I ever did come up against a file of a non-OBJ format, I could instead filter it through blender or some other 3D model editor in order to skip the trouble.
Additionally, I would have done well to simply go with some pre-made physics engine such as bullet, which would have allowed me to make a far more exciting simulation far easier.