3D Chess

By Thomas Franklin


Overview

For this project, I created a 3D, 2-player chess game (no AI was implemented). The game follow most of the standard rules of chess, and has a "geometric" theme, meaning all the pieces are made up of basic geometric shapes. Each type of piece has a unique idle animation that continuously plays, and a "stepping" animation for when it moves across the board. When a piece is captured, a particle animation, resembling an explosion, appears. This game also features some basic camera movements using the WASD + Q and E keys.

A Youtube demo can be found here.



Controls and Gameplay

The controls for the game are as follows:


During your turn, you can use the arrow keys to select a piece. Once a piece is selected, it's square is raised, and all the potential movement options are highlighted in green.



Using the up and down arrow keys, you can select which highlighted square you would like to move the piece to.



After you press enter, the pice will start to move towards the targeted square. If the square is occupied by an enemy piece, you will capture the piece, and a particle effect will play.



It is now the next player's turn. This is continued until a player's king is cpatured.



Graphical Elements

This project features the following graphical elemenmts taught in this class:




Resources

All object models were create using Blender.
All materials used (Pearl, Obsidian, Gold, Silver, and Jade) were found on this table.