I wanted to make a simple car driving simulation that followed some point-based system. I later decided to implement the particle system in what I believe to be an ingenious way involving crashing the vehicle. This would lead to the goal of the game to be trying to hit all four buildings, which in terms lights them on fire to earn the worse driver award. I believe I gotta the basics of what is need for a simple driving simulation. I was mainly keen on the driving experience and collison interactions for this project.
Computer Graphic Technologies
- Blinn-Phong Shading (Texture & Non-Texture).
- First-Person Fly-By Camera.
- Texturing (Skybox, Vehicle).
- Bounding Box Collision Detection (All Objects).
- Particle System (Fire effect).
- Basic Vehicle Velocity / Acceleration Physics
- Basic Vehicle Driving Controls
Program Controls
- First-Person Fly-By Camera - WASD & Mouse.
- Car Movement - Arrow Keys.
- ESC - Quit.
Reference and Info Links
- AABB to AABB collision information: Click here!
- Moving objects based on orientation: Click here!
- Website template used: Click here!