For this project, I wanted to represent different halves of one scene that would dissappear over time and evnetually leave nothing behind. After one full rotation of the planet in this scene, elements start dissappearing one by one, increasing in the speed in which they dissappear.
I really wanted to add particle effects that each object would emit as it dissappeared. Unfortunately, even using my original Lab 9 (Particle System) code, one of the gl calls would always result in a memory access error.