CPE 471 Archery Physics Game

by James Perdue

About:


For the final project, I built a basic farm scene with a skybox and various shapes and implemented an archery game.
I created the target from textured Spheres
The arrow's speed is controlled by how long the fire button is held.
Scoring is tracked in console. 1 point for hitting target, 5 for bullseye.

Meshes Used: Cottage, Windmill, Cube, Sphere, Dummy, Bow, Arrow

Controls

Technologies Used

  1. Physically-based motion (On Arrow)
  2. Blinn-Phong lighting with a directional light
  3. Hierarchical Modeling (On dummy arm)
  4. Game Camera
  5. Collisions between arrow and ground/target

Starting Screen:

example image

Full Power Shot:

example image example image

Low Power Shot:

example image

Bullseye:

example image

Scoring Example:

example image

References

Meshes from: