CPE 471 Archery Physics Game
by James Perdue
About:
For the final project, I built a basic farm scene with a skybox and various shapes and implemented an archery game.
I created the target from textured Spheres
The arrow's speed is controlled by how long the fire button is held.
Scoring is tracked in console. 1 point for hitting target, 5 for bullseye.
Meshes Used: Cottage, Windmill, Cube, Sphere, Dummy, Bow, Arrow
Controls
- L to toggle locked movement
- WASD to move camera if unlocked
- Hold Left Mouse Button to charge arrow, release to fire
- Mousepad scroll to aim
- Hold Z to toggle viewing geometry
Technologies Used
- Physically-based motion (On Arrow)
- Blinn-Phong lighting with a directional light
- Hierarchical Modeling (On dummy arm)
- Game Camera
- Collisions between arrow and ground/target
Starting Screen:
Full Power Shot:
Low Power Shot:
Bullseye:
Scoring Example:
References
Meshes from: