This project allows users to read in DEM height maps from png files.
The user can then
walk around the generated height map on foot in the simulation, or fly to view the map
from a different persepctive. There are also little moon spheres with random locations around the map 10 units off the ground.
Here are 3 example heightmaps, in the next section you'll see these rendered in 3D
This project was more about understanding the graphics pipeline and making somthing from scratch than working off of OpenGL libraries.
If you're thinking about doing something similar, most of the code is based on concepts learned from other assessments namely:
Lab 3, Project 3 and 4, and a few of the Texture lecture activities.
For coming up with texture coordinates I used this