By: Tim Chen
This project attempts to model a hypercube in OpenGL
Rotations of a standard cube are pretty intuitive for humans, there are
three axis on which the cube can rotate (x,y,z). However, rotations of a
4d cube (tesseract/hypercube), are less intuitive and frankly mind-boggling.
With a few mathematic and graphic techniques, we can model the shadow of
a tesseract. A tesseract doesn't rotate about axis, but instead about planes.
Below are a few examples of a tesseract's rotations.