Description
For my project, I attempted to create a ringworld for a model with skeletal animation (the Eagle). While that did not work out, you can still explore the ringworld and observe its features while flying around!
The ringworld is a heirarchical model. A third person camera follows the eagle from behind to wherever it flies to. Blinn-Phong shading is used to light the scene. Collision detection is used to keep the eagle within the "atmosphere" of the ringworld.
Controls
C - Toggle Camera Mode to control the direction the eagle faces.
T - Change speed of eagle.
V - Toggle collision detection.
X - Toggle animation.
References
Skeletal Animation Tutorial (despite not being able to implement it)
LearnOpenGL for additional tutorials