Giant Space Hula Hoop

Tony Zhu - CPE 471

Description

For my project, I attempted to create a ringworld for a model with skeletal animation (the Eagle). While that did not work out, you can still explore the ringworld and observe its features while flying around!

The ringworld is a heirarchical model. A third person camera follows the eagle from behind to wherever it flies to. Blinn-Phong shading is used to light the scene. Collision detection is used to keep the eagle within the "atmosphere" of the ringworld.

Controls

C - Toggle Camera Mode to control the direction the eagle faces.

T - Change speed of eagle.

V - Toggle collision detection.

X - Toggle animation.

View Down the World
The Orbited Star
Nice Angle

References