About
This project is a simulation of a haunted town with ghosts floating and fading around. There's a small blacksmith house where the zombie and candelbarium can be triggered to move by mouse clicking.
For my technologies, the street textures are programmatically mapped and drawn. The blue snows used particle system. Therea are linear movements and rotational movements for the ghosts, candelbarium and the zombie. The movemenst of candelbarium and zombie are triggered by user interaction with state changes.
Snapshots of the Project
Overview of Blacksmith house

Overview of the street

Ghosts and fading


Candelbarium before and after trigger


Zombie after trigger
