For my final project I wanted to create an interactive game where spiderman swings through a city. However, due to a few setbacks I was only able to get a hierarchically modelled, animated dummy that swings in one direction.
The dummy swings forward in the x direction, when the 'R' key is pressed. I modelled the dummy so that every joint could be animated and changed through scripting, but only ended up actually animating the right arm, and the upper and lower bodies rotating by the dummy's belly pivot.
To look aoround the scene your can use the WASD keys and to look around the scene from a fixed spot you can use your track pad to scroll.
In my scene there are multiple lamp post obj models, a multi-mesh model of multiple buildings, the dummy model, and a sphere model used as the web.
I used a texture for metal and placed it on the buildings so they appeared to be very bright and reflecting light and I used a wood texture on the lamposts mostly because I liked the the effect it gave.
For the scene background, I used images of a city in order to create a skybox. and instead of using the bottom image that came with the other images, I chose to instead replace it with a pavement/concrete looking texture image.
The way I set up my lighting, the 'Q' and 'E' keys can be used to move the light source back and forth.
When the 'G' key is pressed the camera moves on its own, guiding the user through a tour of the scene
I meant to use the assimp lib and use a preanimated spiderman for my project, but I had trouble linking it and I got stuck with compiler errors