HOME OVERVIEW SAMPLES RESOURCES

Example World

Each world is randomly generated

Simple Fracture

A user can click on a mesh to fracture it

Simulataneous Fracturing

Multiple fractures can take place concurrently based on user input

Mesh Fracturing

by Arjun Gupta

The following is a basic mesh fracturing application built in openGL. The program leverages the use of a geometry shader in order to create individual fragments of an object. The geometry shader calculates the normals of each individual fragment and translates the fragment in the direction of its normal.

Technologies Used

Features

Controls

Samples

Video & Images


Example World

Simple Mesh Fracture

Multiple Simultaneous Mesh Fractures

Resources

Geometry Shader - Learn OpenGL
Clicking on objects - OpenGL-Tutorial.org