The goal for this project was to create a simple scene at night that the user could explore.
In order to achieve this goal, the following techniques were used:
- Creating and texturing a skybox to achieve that night-like scenery
- Implementation of Phong lighting using a point light source (included a distance falloff in calculation)
- Implementation of Phong lighting using a spotlight that was bound to the camera (included a distance falloff in calculation)
- Movement using the WASD Keys and the mouse to look around
References