by Kevin Pham
A simulation of a tornado (written in C++ / GLUT / OpenGL) using a particle system that uses parametric equations. The whole world is lit and shaded using Phong Shading and the ground itself is texture mapped as well as the sky using a SkyBox.
- Use of Pitch and Yaw to use mouse to look around world
- Use wasd keys to move camera around world
- Use ijkl keys to move the tornado itself around the world
- Models are in code but slow down tornado's performance too much