Troll Conclave
by Nick Clarke
Description
A scene including a fire simulation and a troll council (written in C++ / GLUT / OpenGL) involving article systems and heirarchical models.
Features
- 3 particle systems simulating the fire, the sparks, and the smoke.
- Heirarchically modelled trolls (Model from Paul Washington in Art 384)
- Texture mapped forest ground
- Single point light from fire. Phong shading on models.
Pictures
Sources
Download
Warning: code is not at all guarenteed to be clean, in any sense of the word, and will only build (as is) on a Linux Machine.
Source