My world is of a mini amusement park (written in C++ / GLUT / OpenGL). I created four rides/models and have animated them. When creating my world, I used phong shading and texture mapping. I also added shadows of the each ride below the models. My world also has a directional light representing the sun.
All chairs are texture mapped while all other objects are shaded using phong shading.
Another view of the Drop Zone ride.
Bunnies are texture mapped and some pixels are discarded. All bunnies move up and down along their respective poles.
All chairs are texture mapped while all other objects are shaded using phong shading. This ride has a shadow below the model.
Cabins in the Ferris Wheel are texture mapped. Model is animated and has a shadow directly below the model.
View of the entire world. The ground is texture mapped and the world has a directional light.
Warning: May only build (as is) on OS X. Hasn't been tested on the Unix machines.