Joel Shaffer's Marching Cubes

Marching Cube Algorithm Overview

My Code

Triangle / Cube Intersections

Souce: William E. Lorensen - MARCHING CUBES: A HIGH RESOLUTION 3D SURFACE CONSTRUCTION ALGORITHM

Original Stanford Images

Source: Stanford Volume Data Archive

Examples of my volume visualizations

ISO 20 Surface Normals - 6,851,966 Triangles

ISO 20 Vertex Normals- 6,851,966 Triangles

ISO 80 - 2,617,506 Triangles

ISO 100 - 2,103,652 Triangles

Side view of sphere slices

Entire Sphere - 23480 Triangles

Zoomed in Sphere

Individual triangles on Sphere

Multiple spheres of varying data quality

Curved ladder / planks

References