Avoider Game (Pokemon Style)
by Peter Tran
Tis' finally Spring, and what better way to celebrate it by skipping through fields. . . except for when it's filled with Pokemons. But
that's okay just avoid them and all is merry.
- Hierarchal Modeling with simple animation
- Simple Hit Collision
- Phong Shading
- Simple AI logic
- Keyboard Interaction
- 't' - Throw a pokeball to catch Pokemon
- 'a/d' - shift left/right
- 'spacebar' - jump over obstacles
Jumping! You can hop over small cubes
Throwing! Catch Pokemons if they're in your way
Death. . .
Zoe Wood: for awesome knowledge and base code!
Grant Plaster: for the ObjMesh file (not implemented but is in code)
"Past classes": where I learned to handle AI logic and handling states.