When I started learning about camera transforms and how to move a camera freely about the world, I got curious as to what would it look like to be able to have a camera follow the surface of some complex object. After some brainstorming, I thought it would be pretty cool to be able to drive all over the surface of a model such as a bunny with a car. Throw in some head lights, tail lights and some gravity; and feel the joy every Hot Wheels car has in a three-year old's hands!
Drive around, drive upside down, drive off of ears, fall, and have fun :)
Up - Move forward
Down - Move backward
Left - Turn left
Right - Turn right
W - Raise car in the Y direction
S - Lower car in the Y direction
R - Reset car's position
X - Change the car's material
C - Change the bunny's material
Z - Toggle between Phong(default) and Gouroud shading
N - Draw the normals instead of materials and lighting
B - Look behind car
Car model obtained from honda (honda-3d.com) and converted into an .obj file
CPE 471 - Winter 2015 - Zoe Wood