For this project I chose to animate a shark swimming. The shark was composed of 10 obj files made by David Ellison. I spent most of my time trying to figure out how to do hierarchical modelling better, and I hierachically modelled the shark's movements. It can go up (I), down (K), left (J), and right (L). The lighting changes depending on if you go up or down. You can zoom in (N) and out (M). You can also rotate the shark around clockwise (D) and counter-clockwise (A). You can adjust the speed of the shark faster (T) or slower (Y).
Typical image of shark.
Shark going down.
Rotated shark.
Shark turning right (this one is kind of hard to convey through a picture.
After going down a few times, the water is darker.