Dynamic Arm Animation Using

Inverse Kinematics

By: Michael Lenz


animation is done using inverse kinematics to calculate the rotations of the elbows and shoulders in a hierarchical model. The shoulder can rotate completely while the elbow acts as a hinge.


z: change between first person and unlocked camera

w: move forward in unlocked camera

a: move left in unlocked camera

s: move backward in unlocked camera

d: move right in unlocked camera        

space: move up in unlocked camera

ctrl: move down in unlocked camera

right click: right arm punches

left click: left arm punches