Lost Island

Created by TIMOTHY VO

Description

An implementation of rendering terrain using heightmaps. The terrain is shaded by phong lighting and height is set to decrease/increase over time to simulate the "island" sinking or rising from the ground.

Features

  • - C++
  • - OpenGL/GLSL
  • - Heightmap rendering
  • - Height manipulation
  • - Phong shading
  • - Multiple materials for terrain
  • - Camera zoom
  • - Camera strafe

Pictures

Libraries

SimpleBMP

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