Experimentation with Shading Techniques
Tuyen Pham
CSC471 - 03
Dr. Zoe Wood
Winter 2016
Description
This project was to research into different types of shading done for Non Photorealistic Rendering (NPR), specifically playing with cel shading, texture manipulation for attempted pointillism, and crosshatching
-Cel Shading
-Pseudo Cross Hatching
The Fragment Shaders are reliant on the following textures. (Currently in jpeg, convert to bmp)
heavy hatching screen shotted from p581-praun.pdf
Points found through Google.
Usage
1. F1, F2, F3 to change from celShading to displaying points only to cross hatching respectively.
2. 1, 2, 3 to change materials from a shiney blue, solid grey to ruby
- Different Material on hatching
Resources
These were the referenced papers for the project.
Download
Compatible only with Linux
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