Experimentation with Shading Techniques
CSC471 - 03
Dr. Zoe Wood
This project was to research into different types of shading done for Non Photorealistic Rendering (NPR), specifically playing with cel shading, texture manipulation for attempted pointillism, and crosshatching
-Pseudo Cross Hatching
The Fragment Shaders are reliant on the following textures. (Currently in jpeg, convert to bmp)
heavy hatching screen shotted from p581-praun.pdf
Points found through Google.
1. F1, F2, F3 to change from celShading to displaying points only to cross hatching respectively.
2. 1, 2, 3 to change materials from a shiney blue, solid grey to ruby
- Different Material on hatching
These were the referenced papers for the project.
Compatible only with Linux