In this project my goal was to explore techniques to render semi-realistic water in realtime.
In order to explore this I employed a couple of different techniques related to water rendering.
- Rendering from both the camera position and the position flipped to simulate reflection
- mixing between these rendered buffers based on the angle that the user views from
- Rendering the water as more blue the "deeper" the water is from your point of view
- Using a distortion map moving in two directions I created the ripple effect
The terrain was created in blender for this project>